set-4
151. Main features of hill climbing algorithm is ______.
Generate and test variant
No back tracking
Greedy approach
All of the above
152. ______ is the problem in Hill climbing searching.
Local Maximum
Plateau
Ridges
All of mentioned above
153. In ______ we escape local maxima by allowing some "bad" moves but gradually decrease their frequency.
Hill Climbing
Simulated Annealing
Mini max
Alpha beta pruning
154. Simulated Annealing is ______ optimization technique.
Local
Global
Both Local and Global
None of above
155. Simulated Annealing is a ______ algorithm, the algorithm does not use any information gathered during the search.
Memory equipped
Memory less
Processor equipped
None of above
156. The process of annealing can be simulated with the metropolis algorithm which is based on ______ techniques.
Closed form solution
Monte-Carlo simulation
Numerical Transformation Method
Proposed Method
157. Adversarial Search uses ______ environment
Collective
Competitive
Cooperative
Both Collective and Cooperative
158. General game involves ______ agents
Multi
Single
Only single and multi
Neither single nor multi
159. ______ search methods only consider how close the agent is to the goal state.
Multi-agent
Single-agent
Both single and multi-agent
None of above
160. In ______ games, decisions of both agents have to be taken into account: a decision made by one agent will affect the resulting search space that the other agent would need to explore.
Single player
Two-player
No Player
Both Single and Two player
161. To formalize a two-player game as a search problem an agent can be called ______ and the opponent can be called ______.
MINI, MAX
MAX, MIN
MIN, MIN
MAX, MAX
162. MINI MAX Algorithm is perfect for deterministic and is a ______ game.
Single player (Computer)
Two-player (Computer and User)
Single player (User)
None of above
163. Free cell, 8-puzzle, Rubrik’s cube is an example of ______.
Deterministic Multi player
Deterministic Single player
Non-Deterministic single player
Non-deterministic multi player
164. Tic-tac-toe, Chess, Checker is a example of ______.
Deterministic Multi player
Deterministic Single player
Non-Deterministic single player
Non-deterministic multi player
165. In ______ game, one player maximize result, another player minimize result.
Zero-player
One-player
Two-player
Thee-player
166. ______ is the time and ______ is the space complexity of MINI MAX Algorithm.
,
,
,
,
167. The minimax algorithm performs a complete ______ exploration of the game tree.
Breadth-first
Depth-first
Best-first
None of above
168. Is MINI MAX Search complete if tree is finite?
May be
No
Yes
Rather not say
169. For making decision of win/lose, we apply ______ algorithm on game tree.
Greedy search Algorithm
Hill Climbing Algorithm
Mini Max Algorithm
BFS/DFS Algorithm
170. In Alpha-Beta Pruning Algorithm, Pruning ______ the final result.
Might affect
Does not affect
Affect
Sometime affects, sometime doesn’t affect
171. Why it is called Alpha-Beta? α is the value of the best ______ choice found so far at any choice point along the path for max.
Lowest value
Average value
Highest value
Infinite value
172. ______ is a modified version of the Mini Max Algorithm.
Hill climbing
Alpha beta pruning
BFS
DFS
173. To ______ depth does the alpha-beta pruning can be applied.
12 states
5 States
1 States
Any depth
174. In alpha-beta pruning, the initial value of alpha is ______ and beta is ______.
Negative Infinity, Positive Infinity
-1, +1
Positive Infinity, Negative Infinity
+1, -1
175. The main condition which required for alpha-beta pruning is?
alpha>=beta
alpha=beta
alpha<=bet
alpha!=beta
176. The 2 types of move ordering in Alpha-Beta Pruning are ______ and ______.
Best ordering, Ideal Ordering
Worst ordering, Ideal Ordering
Best ordering, Random Ordering
Worst ordering, Random Ordering
177. In Alpha-Beta pruning, With "perfect ordering," time complexity = ______.
178. Identify the type of knowledge in Artificial Intelligence.
Procedural and Declarative Knowledge
Meta Knowledge
Structural and Heuristic Knowledge
All of above
179. ______ Knowledge is also known as Imperative Knowledge.
Procedural
Meta
Structural
Heuristic
180. ______ is non procedural, independent of targets and problem solving.
Procedural Knowledge
Declarative Knowledge
Meta Knowledge
Structural Knowledge
181. ______ is a knowledge about knowledge and how to gain them.
Procedural Knowledge
Declarative Knowledge
Meta Knowledge
Structural Knowledge
182. ______ represents a knowledge of some experts in a field or subject.
Procedural Knowledge
Declarative Knowledge
Heuristic Knowledge
Structural Knowledge
183. ______ talks about what relationship exists between concept/objects.
Procedural Knowledge
Declarative Knowledge
Heuristic Knowledge
Structural Knowledge
184. Knowledge Representation and Reasoning represents information from the real world for a computer to understand and then utilize this knowledge to solve ______.
Simplest real-life problems
Complex real-life problems
Neither simplest nor complex problems
None of above
185. Different kinds of knowledge that need to be represented in AI are ______.
Object, Events, Performance, Facts
Knowledge base
Meta knowledge
All of above
186. ______ is the technique of knowledge representation in AI
Logical Representation
Semantic Network and Frame Representation
Production Rules
All of above
187. ______ is a language with some definite rules which deal with propositions & has no ambiguity in representation.
Semantic Network representation
Logical Representation
Frame Representation
Production Rules
188. In order to give information to agent and get info without errors in communication, we use ______ technique of knowledge representation.
Semantic Network representation
Logical Representation
Frame Representation
Production Rules
189. ______ work as an alternative of predicate logic for knowledge representation.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
190. ______ knowledge representation consists of < condition, action > pairs
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
191. ______ is a knowledge representation technique where knowledge is represented as a set of objects and their attributes.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
192. ______ is a knowledge representation technique where knowledge is represented as a graph of nodes and links.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
193. ______ is a knowledge representation technique where knowledge is represented as a set of rules.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
194. ______ is a knowledge representation technique where knowledge is represented as a set of logical statements.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
195. ______ is a knowledge representation technique where knowledge is represented as a set of frames.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
196. ______ is a knowledge representation technique where knowledge is represented as a set of if-then rules.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
197. ______ is a knowledge representation technique where knowledge is represented as a set of nodes and links.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
198. ______ is a knowledge representation technique where knowledge is represented as a set of logical statements.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
199. ______ is a knowledge representation technique where knowledge is represented as a set of frames.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
200. ______ is a knowledge representation technique where knowledge is represented as a set of if-then rules.
Semantic Network Representation
Logical Representation
Frame Representation
Production Rules
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