set-5
201. Sound pressure levels are measured in ______.
Decibels.
Ounce
Pound
Fathom
202. MIDI stands for ______.
Music instruction digital interface.
Musical instrument digital interface.
Musical instrumental digital interface
Music instrument digit interface
203. Digital audio data is the actual representation of a ______.
Light.
Music
Sound
Noise
204. Digital audio data is also called as ______.
Tracks.
Probable
Examples
Samples
205. In Windows, system sounds are ______ files.
.Rar.
.Wav.
.3gp.
.Wmv.
206. MIDI files are ______ than CD quality digital audio files.
Larger.
Too large
Smaller
Equal
207. The sampling frequencies often used in multimedia are ______.
KHz.
MHz
GHz
DHz
208. The value of each sample is rounded off to the nearest integer known as ______.
Samplization.
Quantification
Quantization
Digitations
209. The amount of information stored about each sample is the ______.
Sample no.
Sample size.
Sample volume.
Sample unit
210. LEDs operate on ______ frequencies.
Optical.
Infra
Infrared
Electro
211. Digitized sound is the ______ sound.
Sampled.
Covered
Diluted
Modified
212. Sample size are ______ bits.
2
4
6
8
213. A 16-bit sample provides a staggering ______ units.
16,384.
32,786.
65,536.
84,658.
214. Removing of dead air or blank space from a front of the recording is known as ______.
Trimming.
Cutting
Editing
Erasing
215. MIDI sounds are typically stored in files with the ______ extensions.
.MDI.
.MID.
.MIDI.
.MDII.
216. A popular effect in which one image transforms into another is known as ______.
Animation.
Encrypting
Modifying
Morphing
217. PAL stands for ______.
Pass alternative line.
Pass alternate line.
Phase alternative line.
Phase alternate line
218. HDTV stands for ______.
High defined television.
Higher definition television.
High definition television
Higher defined television.
219. Light comes from an ______.
Electron.
Cathode
Atom
Radium
220. VGA stands for ______.
Video graphics array.
Video graph array.
Visual graphics array.
Visual graph array.
221. The area on a display device to which a window is mapped is called a ______.
Window.
View port
Coordinate
Section
222. A world coordinate area selected for display is called ______.
Window.
View port
View point
Section
223. The region against which an object is to clipped is called a ______.
Clipping.
View port
Window
Clip window
224. The location of the point relative to the boundaries of the clipping rectangle is called ______code.
Location.
Binary
Region
Area
225. The region code of the clipping rectangle is ______.
0001
1000
1111
226. A region code is a ______ digit binary code.
16
8
4
2
227. All-or none ______ strategy is used to keep all of the string inside a clip window.
Word clipping.
Character clipping
Object clipping
String clipping
228. The picture parts to be saved are those that are outside the region is referred as ______clipping.
Outside.
Exterior
External
Extreme
229. ______ are used to describe interior properties by partitioning the spatial region containing an object into a set of small, non-overlapping contiguous solids.
Surface rendering.
Surface identifications.
Space partitioning representation
Boundary representations.
230. ______ generally refers to any time sequence of visual changes in a scene.
Computer animation.
Visualization
Graphics
Frame work
231. Analogy with two-dimensional polar co-ordinates the dimensions unit for solid angles is called the ______.
Steradian.
Angle
Solid angle.
Co-ordinates.
232. A ______ model is a method for explaining the properties or behavior of color within some particular control.
Single color model
Color
Light color
Spectral color
233. The dominant frequency is also called as the ______.
Hue.
Color
Frequency
Wavelength
234. The term ______ is used to refer collectively to two properties describing color characteristics: purity and dominant frequency.
White light source.
Purity
Chromaticity
Saturation
235. ______ are the most commonly used boundary representation for a 3D graphics object.
Data polygon
System polygon
Surface polygon
Area polygon
236. A three-dimensional object can also be represented using ______.
Method
Equation
Point
Line
237. ______ is a simple object space algorithm that removes about half of the total polygons in an image as about half of the faces of objects are back faces.
Wire frame model
Constructive solid geometry methods
Isometric projection
Back face removal
238. By which, we can take a view of an object from different directions and different distances.
Projection
Translation
Rotation
Scaling
239. The projection that can be viewed as the projection that has a center of projection at a finite distance from the plane of projection is called ______.
Parallel projection
Isometric projection
Perspective projection
Geometric projection
240. The surfaces that are blocked or hidden from view in a 3D scene are known as ______.
Hidden surface
Quad tree
Frame buffer
Area buffer
241. ______ surface algorithm is based on perspective depth.
Depth comparison
Z-buffer or depth-buffer algorithm
Subdivision method
Back-face removal
242. In ______ year, the Z-buffer algorithm was described.
1995
1974
1945
1981
243. Z-buffer algorithm is ______.
Simplest algorithm
Largest algorithm
Complex algorithm
Poor algorithm
244. The painter algorithm is based on the property of ______.
Polygon buffer
Depth buffer
Frame buffer
Area buffer
245. ______ type of projection does not have the projection rays parallel to each other.
Axonometric projection
Orthographic projection
Oblique projection
Perspective projection
246. ______ are the three principal planes in orthographic projection.
Front, top, profile
Top, front, right side
Back, top, profile
Frontal, horizontal, profile
247. The painter algorithm was developed in ______.
1972 by Newell
1974 by Catmull
1972 by Evans
1976 by Evans
248. All the hidden surface algorithms employ image space approach except ______.
Back face removal
Scan line method
Depth buffer method
Depth sort method
249. ______ are the two types of projections that give a pictorial view of the object without convergence.
Orthographic and perspective
Perspective and oblique
Oblique and axonometric
Isometric and orthographic
250. The name of a visible surface detection algorithm is ______.
Back face detection
Ray tracing
Back face removal
Area tracing
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