set-2
51. If the next state of the environment is completely determined by the current state and the actions of the agent, then the environment is ______.
52. Tic-Tac-Toe game is the example of ______ environment.
53. Self-driving vehicles are an example of ______ AI processes.
54. In Episodic Environment, Experience is divided into ______ of agents perceiving then acting. Action taken in one ______ does not affect next one at all.
55. E-mail sorting system is an example of ______.
56. Chess Game is an example of ______.
57. The environment is ______ if current decisions affect future decisions, or rely on previous ones.
58. If the environment does not change while an agent is acting, then it is ______; otherwise, it is ______.
59. Consider an example, if we add 2+2=4 this will remain same they will never be change. Which environment is this?
60. Consider an example of playing football game, in every action there will be new reaction. Which environment is this?
61. If there are a limited number of distinct, clearly defined, states of the environment, the environment is ______.
62. Consider an example of a game of chess or checkers where there are a set number of moves. Which environment is this?
63. Signals constantly coming into sensors, actions continually changing is ______ environment.
64. Consider an example, Taxi driving. In which there could be a route from to anywhere to anywhere else. Which environment is this?
65. ______ is not Properties of Environment.
66. What kind of environment is crossword puzzle?
67. ______ environment is called as semi dynamic.
68. An agent's sensors give it access to the complete state of the environment at each point in time is ______.
69. Environment can change while agent is thinking is ______.
70. Environment does not change with time but, but performance score does is ______.
71. An agent operating by itself in an environment is ______.
72. What kind of agent is a Web Crawler?
73. ______ is the main task of a problem-solving agent.
74. ______ is a process of generating solution from an observed data.
75. Problem solving is characterized by ______.
76. Problem space is an ______ space.
77. The solution to the problem space is ______.
78. Search refers to the search for a ______ in a problem space.
79. To build a system to solve a particular problem, we need to ______.
80. A ______ is defined by its elements and their relations.
81. ______ is a representation of element at given moment.
82. ______ is needed for state change.
83. A ______ is a set of all states, reachable from initial state.
84. The structure of state space is ______ and ______.
85. ______ explores the state space.
86. In ______ the search explores, all possible path between the initial state and the goal state.
87. In the state space, a ______ is a path from the initial state to the goal state or sometime just the goal state.
88. A problem consists of description of ______.
89. What is Initial state + Goal state in Search Terminology?
90. Which of the following is the process of eliminating the detail from a given state representation?
91. A ______ is Deterministic, fully observable, known, discrete in nature.
92. A ______ is non-observable in nature.
93. A ______ is non-deterministic and/or partially observable in nature.
94. A ______ is unknown state space.
95. ______ are the components of well-defined problems.
96. Search algorithm are commonly evaluated in terms of:
97. ______ and ______ complexity is measured in terms of:
98. A ______ is a searching technique that has no additional information about the distance from the current state to the goal.
99. A ______ is a searching technique that has additional information about the estimate distance from the current state to the goal.
100. ______ search uses knowledge to find out the steps to the solutions
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