set-7
301. Students will be allocated to one department at least but cannot be allocated to more than 3 departments. Identify the cardinality between Department and Student
302. Which one of the following best characterizes a sequence diagram?
303. ______ diagram helps to show Dynamic aspects related to a system.
304. If you are working on real-time process control applications or systems that involve concurrent processing, you would use a ______
305. "Book has pages". In this sentence what is relation between book and page classes?
306. How guard condition is represented in sequence diagram
307. Bulls eye is use to denote ______.
308. ______ shows a set of objects and their relationships.
309. A collaboration diagram depicts which one of the following types of information?
310. Because of ______ reason the inheritance useful.
311. ______ characteristics of a class implies that the same message can be interpreted by it differently.
312. Consider the statement: "Test can be Objective or Subjective." Assuming that Test and Subjective are two classes, what can be said about the relationship between these two classes?
313. Login credentials are validated by system. Which relationship exists among login and validation use cases-
314. “Payment can be done through Credit Card or Debit Card”. In this relation payment is consider as ___
315. “Students work on project and get evaluated.” In this evaluation function is consider at ___
316. Solid circle is considering as start state only when ___
317. Merge (Hollow diamond) is use to
318. The vertical line in activity diagram represents
319. The vertical line in sequence diagram represents
320. ______ is a crucial software development activity for both Software Engineering and Knowledge Engineering.
321. Domain Modeling is also known as:
322. During the domain analysis, which is the initial step of domain modeling, the objects are to be identified. These objects are classified into three categories,
323. Boundary objects are also called ______.
324. A domain model is a representation of real-world conceptual classes, not of software components.
325. IS this a domain model?
326. Conceptual modelling represents ______.
327. ______ are the sequence of steps for conceptual process.
328. ______ is the third step in sequence for conceptual class modelling.
329. The method of design encompassing the process of object oriented decomposition and a notation for depicting both logical and physical and as well as static and dynamic models of the system under design is known as:
330. What is the programming style of the object-oriented conceptual model?
331. The essential characteristics of an object that distinguish it from all other kinds of objects and thus provide crisply defined conceptual boundaries, relative to the perspective of the viewer is called:
332. Abstraction is classified into ______ types
333. The process of compartmentalizing the elements of an abstraction that constitute its structure and behavior is called as
334. Single inheritance, Multiple inheritance, and Aggregation comes under
335. In which of the following mechanisms, types of all variables and expressions are fixed at compilation time.
336. In which of the following mechanisms, types of all variables and expressions are not known until runtime
337. Which of the following statements about Persistence is correct?
338. What is that concept in type theory in which a single name may denote objects of many different classes that are related by some common superclass referred to ______.
339. Identify the problem of the GRASP pattern: What is a basic principle by which to assign responsibilities to objects?
340. Identify the problem of the GRASP pattern: Who creates object A?
341. Identify the problem of the GRASP pattern: What first object beyond the UI layer receives and coordinates “controls” a system operation?
342. Identify the problem of the GRASP pattern: How to reduce the impact of change? How to support low dependency and increased reuse?
343. Identify the problem of the GRASP pattern: How to keep objects focused, understandable, manageable and as a side effect support Low Coupling?
344. Identify the problem of the GRASP pattern: Where to assign a responsibility to avoid direct coupling between two or more things?
345. Identify the problem of the GRASP pattern: How handle alternatives based on type?
346. Identify the problem of the GRASP pattern: What object should have the responsibility, when you do not want to violate High Cohesion and Low Coupling, but solutions offered by other principles are not appropriate?
347. Identify the problem of the GRASP pattern: How to design objects, subsystems and systems so that the variations or instability in these elements does not have an undesirable impact on other elements?
348. Identify the problem of GoF pattern: How do you ensure that it is never possible to create more than one instance of a singleton class?
349. Identify the problem of GoF pattern: How do you reduce the interconnection between classes, especially between classes that belong to different modules or subsystems?
350. Identify the problem of GoF pattern: How can you most effectively make use of a method that already exists in the other class?
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