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51. BSP Stands for ______.
Bit Space-Partitioning.
Bit Space-positioning.
Binary Space-Partitioning.
Binary Space-Positioning.
52. The simplest model for a light emitter is ______.
Light source.
Data source.
Open source.
Point source.
53. ______ algorithm are broadly classified according to whether they deal with object definitions directly or with their projected images.
Line clipping.
Visible surface detection.
Simple DDA.
Midpoint algorithm.
54. ______ is applied in an object by pre-positioning along a straight line.
Translation.
Scaling
Rotation
Shearing
55. A ______ is a transformation that produces a mirror image of an object.
Reflection.
Translation
Shear
Rotation
56. ______ generally refers to any time sequence of visual changes in a scene.
Computer animation.
Visualization.
Graphics
Frame work.
57. A world coordinate area selected for display is called as ______.
Window.
Window-to-viewport.
Viewport
Viewing transformation.
58. One of the oldest and most popular line clipping procedure is ______.
Liang-Barsky Line Clipping.
Nicholl-Lee-Nicholl Line Clipping.
Cohen-Sutherland Line Clipping.
Line Clipping using Nonrectangular Clip window.
59. A commonly used image space approach to detect visible surface is______.
Buffer depth method.
Polygon surface method.
Surface rendering method.
Depth buffer method.
60. An illumination model is also called as______.
Lighting model.
Shading model.
Surface model.
Rendering model.
61. The scattered light is called as______.
Specular reflection.
Ambient light.
Source light.
Defuse reflection.
62. The area subdivision method takes advantage of area coherence in a scene by location of those view areas that represent the part of a______.
Double surface.
Triple surface.
Single surface.
Area surface.
63. Orthographic projection that displays more than one face of an object is called ______.
Axonometric orthographic projection
Orthographic axonometric projection
Projection axonometric orthographic.
Projection orthographic axonometric.
64. Spotlights are used to control the amount of light emitted within a cone with apex at ______ source position.
Line.
Object.
Point
Out
65. An area on a display device to which a window is mapped is called as______.
View map.
Path map.
View port.
Path graph.
66. The scaling transformation alters the size of an______.
Vector.
Edge
Side
Object.
67. The set of unit vectors is called______.
Vector basis.
Orthogonal basis.
Normal basis
Base vectors.
68. A matrix with a single row or a single column represents a______.
Vector.
Square
Row vector.
Column vector.
69. The matrix with same number of rows and columns is called as______.
Square matrix.
Column matrix.
Row matrix.
Row, column matrix.
70. Vector V is called the______.
World coordinate.
Fixed-size.
View up vector.
Direction
71. The region against which an object is to be clipped is called as______.
World coordinate.
Clip window.
View port
Boundaries
72. The two-dimensional viewing transformation is simply referred to as the window-to-viewport transformation or the______.
Viewing pipeline
Windowing transformation.
Transformation.
World coordinates:
73. A standard method for fitting a function to a set of data points is called as ______ algorithm.
Fitting.
Straight-line
Least-squares
DDA
74. The three color parameters in HLS color model are ______.
Hue, lightness and saturation.
Hue, light and saturation.
Height, lightness and saturation.
Hue, lightness and scaling.
75. The depth-buffer method is also called as ______.
A-buffer.
C-buffer
Z-buffer
W-buffer.
76. CSG stands for
Constructed Solid Geometry.
Construct Solid Geometry.
Concatenate Solid Geometry.
Constructive Solid Geometry.
77. The most straight forward method for defining a motion square is ______ specification.
Higher.
Complete
Indirect
Direct
78. One of the most popular methods for finding roots of nonlinear equations is the ______ algorithm.
Raphson.
Newton
Root
Newton-raphson.
79. Curve-fitting techniques are often used to specify the animation paths between ______.
Two elements.
Two positions.
Key frames
Key elements.
80. ______ description is a typical task in an animation specification.
Vector.
Scene
Frame
Action
81. ______ system allows object motion characteristics to be specified as part of the object definitions.
Parametric.
Specialized
Adjustable
Parameterized
82. We can also animate object along 2D motion paths using the ______ transformations.
Table-color.
Coordinate origin.
Color-table
Fixed point
83. Constant-intensity shading is also called as ______ shading.
Intensity.
Constant
Flat
Polygon
84. A fast and simple method for rendering an object with polygon surfaces is called as ______ shading.
Intensity.
Constant
Constant-intensity.
Polygon
85. Procedure for determining visibility of object edges are referred to as ______ visibility methods.
Surface.
Window
Wireframe
Background
86. A drawback of the depth-buffer method is that it can only find one visible surface at each ______ position.
Depth.
Visible
Display
Pixel
87. The A-buffer has two fields, the depth field and ______ field.
Surface.
Accumulate
Intensity
Pixel
88. The A-buffer has two fields, the ______ field and intensity field.
Surface.
Accumulate
Depth
Pixel
89. The parallelepiped is mapped into the unit cube in a normalized view volume called the ______ system.
Normalized coordinate projection.
Normalized coordinate.
Coordinate projection.
Normalized projection coordinate.
90. The emissive displays are devices that convert ______ energy to light
Electrical.
Magnetic
Mechanical
Wind
91. The emissive displays are devices that convert electrical energy to ______.
Light.
Magnetic
Mechanical
Wind
92. The non-emissive displays are devices that convert ______ to graphics pattern.
Sunlight.
Magnetic
Mechanical
Wind
93. The non-emissive displays are devices that convert sunlight or light from other sources to ______.
Graphics pattern.
Mechanical
Magnetic
Wind
94. ______ is also called as gas-discharge displays.
LED.
Plasma panel
LCD
CRT
95. RGB color system with 24 bits of storage is also called as ______ color system.
False.
Full
Half
Finite
96. A three dimensional reflection can be performed relative to a selected reflection axis or with respect to a selected ______.
Rotations.
Matrix form
Reflection plane
Edges
97. ______ modeling packages often provide a number of construction techniques.
Scale.
Solid
View
Coordinate
98. ______ representations are useful for constructing 3D objects that possess translational, rotations or other symmetries.
Buffer.
Periodic
Sweep
Spline
99. The primary output device in a graphics system is ______.
Joy stick.
Light pen
Key board.
Monitor
100. The operation of most video monitors is based on the standard ______.
Cathode ray device.
Cathode ray tube.
Cathode device
Cathode rode.
100. The operation of most video monitors is based on the standard ______.
Cathode ray device.
Cathode ray tube.
Cathode device
Cathode rode.
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