4.6 Features of Object-Oriented Programming
4.6 Features of Object-Oriented Programming
Introduction to Object-Oriented Paradigm
1. Inline Functions
1.1 Concept and Purpose
1.2 Syntax and Usage
#include <iostream>
using namespace std;
// Inline function definition
inline int square(int x) {
return x * x;
}
int main() {
int num = 5;
// The compiler *may* replace this call with the code `5 * 5`
int result = square(num);
cout << "Square of " << num << " is " << result << endl;
return 0;
}1.3 Comparison: Inline Function vs Macro (#define)
#define)2. Function Overloading
2.1 Concept
2.2 Rules and Syntax
3. Classes and Objects: The Foundation
3.1 Class: The Blueprint
3.2 Object: An Instance of a Class
3.3 Basic Example: Class and Object
4. Member Functions and Data Members
4.1 Data Members (Attributes/Properties)
4.2 Member Functions (Methods/Behavior)
4.3 Defining Member Functions Outside the Class
5. Access Specifiers and Constructors
5.1 Access Specifiers
5.2 Constructors: Object Initialization
5.3 Example with Access Specifiers and Constructors
6. Static Data Members and Static Member Functions
6.1 Static Data Member
6.2 Static Member Function
6.3 Example: Static Counter
7. Operator Overloading
7.1 Concept
7.2 Syntax for Member Function
7.3 Example: Overloading + Operator
+ Operator8. Basic Concepts of Inheritance and Polymorphism
8.1 Inheritance: "is-a" Relationship
8.2 Basic Inheritance Example
8.3 Polymorphism: "many forms"
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