4. Computer Programming
4. Computer Programming
4.1 Introduction to Programming
Tokens (keywords, identifiers, literals, operators)
Operators and their precedence
Formatted and unformatted input/output (I/O)
Overview of structured programming vs. object-oriented programming
Algorithm development and flowchart representation
Data types (primitive, derived), variables, declarations, and constants
Arithmetic, assignment, logical, and comparison operators
Basic input/output statements
4.2 Control Statements
Conditional statements:
if,if-else,switchLooping constructs:
for,while,do-whileLoop control:
breakstatement (and introduction tocontinue)
4.3 Functions
Defining and calling functions
Function prototypes
Argument passing mechanisms (call by value, call by reference)
Recursive functions
4.4 Pointers and Data Files
Pointer declaration, initialization, and dereferencing
Pointer arithmetic
Pointers and arrays
Dynamic memory allocation (
new,deletein C++ /malloc,freein C)Basic file operations (open, read, write, close)
4.5 Arrays and Structures
Arrays: definition, initialization, processing, passing arrays to functions, multidimensional arrays
Structures: declaration, initialization, accessing members, array of structures, pointers to structures
4.6 Features of Object-Oriented Programming
Inline functions
Function overloading
Classes and objects
Member functions and data members
Access specifiers (
private,public) and object initialization (constructors)Static data members and static member functions
Operator overloading
Basic concepts of inheritance and polymorphism
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