4.1 Applied Mechanics

4.1 Applied Mechanics

1. Particles, Rigid and Deformable Bodies

  1. Particle:

    • Mass concentrated at a point.

    • No dimensions (idealization).

    • Only translational motion considered.

  2. Rigid Body:

    • Collection of particles with fixed distances.

    • No deformation under applied loads.

    • Both translational and rotational motion.

  3. Deformable Body:

    • Particles can move relative to each other.

    • Changes shape under load.

    • Studied in Strength of Materials/Solid Mechanics.

2. Statics and Equilibrium

  1. Statics: Study of bodies at rest or moving with constant velocity.

  2. Equilibrium Conditions:

    • For a particle: Sum of all forces = zero. F=0\sum \vec{F} = 0

    • For a rigid body:

      • Sum of forces = zero: F=0\sum \vec{F} = 0

      • Sum of moments about any point = zero: M=0\sum \vec{M} = 0

  3. Free Body Diagram (FBD):

    • Essential tool showing all external forces acting on a body.

    • Isolate the body from its surroundings.

  4. Support Reactions:

    • Roller: Single reaction force perpendicular to surface.

    • Pin/Hinge: Two reaction forces (horizontal and vertical).

    • Fixed Support: Two forces + one moment reaction.

3. Friction

  1. Dry Friction (Coulomb Friction):

    • Occurs between dry surfaces in contact.

    • Opposes impending or actual relative motion.

  2. Friction Forces:

    • Static Friction (fsf_s): Acts before motion starts.

      • fsμsNf_s \leq \mu_s N where μs\mu_s = coefficient of static friction.

    • Kinetic Friction (fkf_k): Acts during motion.

      • fk=μkNf_k = \mu_k N where μk\mu_k = coefficient of kinetic friction.

  3. Characteristics:

    • μs>μk\mu_s > \mu_k (static > kinetic).

    • Friction force depends on normal force, not contact area.

    • Angle of Friction (ϕ\phi): tanϕ=μ\tan \phi = \mu.

  4. Applications:

    • Wedges, belts, screws, brakes.

    • Limiting friction condition used in equilibrium analysis.

4. Newton's Laws

  1. First Law (Inertia):

    • Body remains at rest or uniform motion unless acted upon by external force.

    • Defines inertial reference frames.

  2. Second Law (Force-Acceleration):

    • F=ma\sum \vec{F} = m\vec{a}

    • Force produces acceleration proportional to mass.

    • Valid in inertial frames.

  3. Third Law (Action-Reaction):

    • For every action, equal and opposite reaction.

    • Forces always occur in pairs between interacting bodies.

5. Work–Energy Theorem

  1. Work Done by a Force:

    • W=Fs=FscosθW = \vec{F} \cdot \vec{s} = F s \cos\theta

    • Scalar quantity (Joules).

  2. Kinetic Energy (KE):

    • Energy due to motion: KE=12mv2KE = \frac{1}{2}mv^2

  3. Work–Energy Theorem:

    • Net work done = change in kinetic energy.

    • Wnet=ΔKE=12mv2212mv12W_{net} = \Delta KE = \frac{1}{2}mv_2^2 - \frac{1}{2}mv_1^2

  4. Conservative Forces:

    • Work independent of path (gravity, spring).

    • Potential energy (PE) can be defined.

  5. Conservation of Mechanical Energy:

    • With only conservative forces: KE1+PE1=KE2+PE2KE_1 + PE_1 = KE_2 + PE_2

6. Impulse–Momentum Principle

  1. Linear Momentum:

    • p=mv\vec{p} = m\vec{v}

    • Vector quantity in direction of velocity.

  2. Impulse:

    • J=Fdt\vec{J} = \int \vec{F} dt

    • Also: J=FavgΔt\vec{J} = \vec{F}_{avg} \Delta t

  3. Impulse–Momentum Principle:

    • Impulse = change in momentum.

    • J=Δp=mv2mv1\vec{J} = \Delta \vec{p} = m\vec{v}_2 - m\vec{v}_1

  4. Conservation of Linear Momentum:

    • If net external force = 0, total momentum is constant.

    • mvinitial=mvfinal\sum m\vec{v}_{initial} = \sum m\vec{v}_{final}

  5. Applications:

    • Impact/collision problems.

    • Variable force analysis.

    • Rocket propulsion.

  6. Coefficient of Restitution (e):

    • e=v2v1u1u2e = \frac{v_{2} - v_{1}}{u_{1} - u_{2}} (relative velocities).

    • e=1e = 1: Perfectly elastic (KE conserved).

    • e=0e = 0: Perfectly plastic (maximum KE loss).

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