set-5
201. Sound pressure levels are measured in ______.
202. MIDI stands for ______.
203. Digital audio data is the actual representation of a ______.
204. Digital audio data is also called as ______.
205. In Windows, system sounds are ______ files.
206. MIDI files are ______ than CD quality digital audio files.
207. The sampling frequencies often used in multimedia are ______.
208. The value of each sample is rounded off to the nearest integer known as ______.
209. The amount of information stored about each sample is the ______.
210. LEDs operate on ______ frequencies.
211. Digitized sound is the ______ sound.
212. Sample size are ______ bits.
213. A 16-bit sample provides a staggering ______ units.
214. Removing of dead air or blank space from a front of the recording is known as ______.
215. MIDI sounds are typically stored in files with the ______ extensions.
216. A popular effect in which one image transforms into another is known as ______.
217. PAL stands for ______.
218. HDTV stands for ______.
219. Light comes from an ______.
220. VGA stands for ______.
221. The area on a display device to which a window is mapped is called a ______.
222. A world coordinate area selected for display is called ______.
223. The region against which an object is to clipped is called a ______.
224. The location of the point relative to the boundaries of the clipping rectangle is called ______code.
225. The region code of the clipping rectangle is ______.
226. A region code is a ______ digit binary code.
227. All-or none ______ strategy is used to keep all of the string inside a clip window.
228. The picture parts to be saved are those that are outside the region is referred as ______clipping.
229. ______ are used to describe interior properties by partitioning the spatial region containing an object into a set of small, non-overlapping contiguous solids.
230. ______ generally refers to any time sequence of visual changes in a scene.
231. Analogy with two-dimensional polar co-ordinates the dimensions unit for solid angles is called the ______.
232. A ______ model is a method for explaining the properties or behavior of color within some particular control.
233. The dominant frequency is also called as the ______.
234. The term ______ is used to refer collectively to two properties describing color characteristics: purity and dominant frequency.
235. ______ are the most commonly used boundary representation for a 3D graphics object.
236. A three-dimensional object can also be represented using ______.
237. ______ is a simple object space algorithm that removes about half of the total polygons in an image as about half of the faces of objects are back faces.
238. By which, we can take a view of an object from different directions and different distances.
239. The projection that can be viewed as the projection that has a center of projection at a finite distance from the plane of projection is called ______.
240. The surfaces that are blocked or hidden from view in a 3D scene are known as ______.
241. ______ surface algorithm is based on perspective depth.
242. In ______ year, the Z-buffer algorithm was described.
243. Z-buffer algorithm is ______.
244. The painter algorithm is based on the property of ______.
245. ______ type of projection does not have the projection rays parallel to each other.
246. ______ are the three principal planes in orthographic projection.
247. The painter algorithm was developed in ______.
248. All the hidden surface algorithms employ image space approach except ______.
249. ______ are the two types of projections that give a pictorial view of the object without convergence.
250. The name of a visible surface detection algorithm is ______.
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