set-3
101. Spots of ______ are produced on the screen by the transfer of the CT beam energy to the phosphor.
Sound.
Energy
Light.
Platelet
102. Proper deflection amounts are attained by adjusting the ______ through the coils.
Current.
Heat
Intensity
Voltage
103. The most common types of graphics monitor employing a CRT is the ______ scan.
Raster
Random
CRT
Electron
104. The term ______ refers to the total screen area.
Screen
Gun
Frame
Pixel
105. The number of bits per pixel in the frame buffer is called ______ buffer area.
Width of the buffer.
Height of the buffer area.
Depth of the buffer area.
Color of the buffer area.
106. At the end of scan line, the electron beam returns to the ______ side of the screen.
Up.
Bottom
Right
Left
107. Refresh rates are described in units of ______.
Pixel.
Meter
Hertz
Cubic
108. After refreshing each scan line is called the ______.
Vertical retrace.
Interface
Horizontal retrace.
Buffer line.
109. Example of a random-scan display is ______.
Pen plotter.
Mouse
Keyboard
Printer
110. Refresh ______ depends on the number of times to be displayed.
Rate.
Times
Pixel
System
111. Refresh display file is called the ______.
Display unit
Display processor
Display list
Display file
112. ______ ball is a two dimensional positioning device.
Mouse.
Track
Space
Thumb
113. The LEDs in touch panel operate at IR frequencies, so that the light is ______ to a user
Visible.
Not visible
Partially visible
Blurred
114. A light pen activated with a ______.
Button.
Switch
Pointer
Button switch.
115. ______ scanner with a resolution of 600 dots per inch.
Desktop full-color.
Rum
Flatbed
Color
116. Input devices used in particular applications are ______.
Trackball.
Space ball
Joystick
Data gloves
117. A/An ______ Device is any device that provides information, which is sent to the CPU.
Input.
Output
CPU
Memory
118. ______ tablets use sound waves to detect a stylus position
Acoustic or Sonic.
Data & Acoustic-
Sonic or Data.
Graphic or data
119. Buttons and switches are often used to input ______.
Numbers.
Predefined Functions
Inputs
Values
120. Isometric joystick have ______ stick.
Movable.
Non-movable.
Partial movable.
Static
121. To be able to select positions in any screen area with a light pen, we must have some ______ intensity assigned to each screen pixel.
Zero.
One
Non-zero
None
122. ______ representations are useful for constructing 3D objects that possess translational, rotations or other symmetries.
Buffer.
Periodic
Sweep
Spline
123. ______ are common devices for entering scalar values.
Dials.
Keyboards
Mouse
Joystick
124. What is the latest write-once optical storage media?
Digital paper.
WORM disk.
Magneto-optical disk
CD-ROM disk.
125. ______ are used to measure to dial rotations.
Spectrometer.
Potentiometer
Voltmeter
Ammeter
126. Digital devices are ______.
Digital clock.
Clock with a dial and two hands.
Automobile speed meter.
All of them.
127. An output device that uses words or messages recorded on a magnetic medium to produce audio response is ______.
Magnetic tape.
Voice recognition unit.
Voice response unit.
Voice band.
128. ______ procedure accepts the coordinates of an inter point.
Scan fill.
Boundary fill.
Poly fill.
Area fill
129. ______ is applied to regions by displaying sets of parallel lines.
Line fill.
Solid fill.
Hatch fill
Empty fill.
130. Changes in orientation, size and shape are accomplished with ______.
Geometric transformation.
Antialiasing
Translation
Transposition
131. ______ is applied to an object by repositioning it along a straight line path from one coordinate location to another.
Rotation.
Scaling
Translation
Transformation
132. The translation distance pair (tx, ty) is called ______.
Sector shift.
Matrix vector.
Shift vector.
Coordinate vector
133. The applications of the ______ mouse include virtual reality, CAD, animation.
X
Optical
Opt mechanical
Z
134. Space ball is used for ______ dimensional positioning.
2
3
1
1 and 2.
135. Offline device is a/an ______.
Device which is not connected to CPU.
Device which is connected to CPU
Direct access storage device
I/O device.
136. The Z mouse features three buttons, ______ underneath.
Mouse ball.
Underwheel
Thumbwheel
Trackball
137. The Z mouse features ______ buttons.
2
3
4
5
138. The Z mouse features three buttons, mouse ball underneath, ______ on the side.
Thumbwheel.
Trackball
Mouse ball
Underwheel
139. Joystick consists of ______.
Stick.
Ball
Wheel
Ball
140. ______ transformation alters the size of an object.
Rotation.
Scaling
Translation
Transferring
141. Uniform scaling is produced that maintains relative object ______.
Shape.
Vector
Scalar
Proportions
142. The location of the scaled object can be controlled by choosing a position called ______.
Vector position.
Variable point.
Scalar position.
Fixed point
143. Unequal values of ( sx ) and ( sy ) results in ______ scaling.
Integral.
Differential
Same
Different
144. Uniform scaling of a circle is simply done by adjusting the ______.
Side.
Radius
Circumference
Area
145. ______ is obtained by calculating the matrix product of individual transformations.
Matrix transformation.
Composite transformation matrix.
Finite transformation matrix.
Infinite transformation matrix.
146. The world coordinates area selected for display is called ______.
Window.
Glow
View
Scene
147. An area on the display device to which a window is mapped is called ______.
Viewport.
Glow
View
Scene
148. The mapping of a part of a world coordinate scene to a device coordinate is referred to as ______ transformation.
Viewing.
Finite
Composite
Infinite
149. The area of a picture that is selected for viewing is called ______.
Window.
Glow
View
Scene
150. Translation is a ______ body transformation that moves object without deformation.
Rigid.
Fixed
Flexible
Single
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